Lesson 01:
Multimedia Concept
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1
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Multimedia means
the presentation of information by using a combination of texts, graphics,
audio, video and animations.
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2
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Multimedia is an
interactive communication process that uses an integration of five elements
such as text, graphic, video, animation and audio.
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3
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It can be used as a
source of reference when finding information used for lessons in education
and training, entertainment and scientific research.
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4
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Multimedia also
benefits many users in other fields such as business, arts, medicine and
engineering.
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Lesson 02:
Interactivity
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1
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Interactivity
refers to the interaction between a user and a multimedia application or
program.
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2
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There are two major
categories of interactivity in multimedia: linear interactivity and
non-linear interactivity
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3
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Linear
interactivity does not allow the user to have control of the sequence and
progress of the multimedia content.
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4
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Non-linear
interactivity lets the user control the sequence and progress of the
multimedia content.
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LESSON 03 :
MEDIUM OF DELIVERY
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1
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There are two
common delivery mediums for multimedia program: web-base and CD-base.
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2
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There are some
between between web-based and DC-based.
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Web-based
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CD-based
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1
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Limited in picture
size and low resolution video
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Can store high end
multimedia elements such as videos
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2
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Can be changed,
damaged or deleted by irresponsible individuals
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Can be permanently
stored and are no changable
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3
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Information for
multimedia can be updated easily and is cheaper
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Information on a
multimedia can be quickly outdated
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LESSON 04 : MULTIMEDIA ELEMENTS
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1
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There are five
elements in a complete multimedia applications. They are texts, audio, video,
graphics and animations.
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2
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In a multimedia
application, basically the elements are divided into two: dynamic (objects
that move or change) and static (object that do not move). Texts and graphics
are two elements that do not move whereas the other three elements; audio,
video and animations are moving objects.
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3
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Standard file
format of each element
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Text files
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Graphic Icons
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Full Name
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*.doc
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Microsoft Word
Document
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*.txt
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ASCII
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*.rtf
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Rich Text Format
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Audio
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Graphic Icons
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Full Name
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*.wav
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Waveform
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*.midi
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Musical Instrument
Digital Interface
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*.aif / *.aiff
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Audio Interchange
File Format
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*.au
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Audio
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*.wma
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Windows Media Audio
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Graphic files
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Graphic Icons
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Full Name
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*.jpg
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Joint Photographic
Expert Groups
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*.gif
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Graphic Interchange
Format
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*.tiff
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Tagged Image File
Format
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*.bmp
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Bitmap
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*.png
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Portable Network
Graphics
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*.psd
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Photoshop Document
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Video files
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Graphic Icons
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Full Name
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*.avi
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Audio Video
Interleave
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*.mov
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QuickTime
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*.mpeg
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Motion Picture
Expert Group
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*.wmv
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Windows Media Video
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Text files
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Graphic Icons
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Full Name
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*.swf
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Flash and Shockwave
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*.gif
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Graphics Interchange
Format
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*.swi
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Animation Swish
Format
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Lesson 05 :
Hardware and Editting Software for Multimedia Production
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1
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Before integrating
the 5 main multimedia elements, data for each element needs to be captured,
transferred, converted and edited in the computer.
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2
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The hardware used
are scanners, video camera, camera, audio devices and video capture devices.
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3
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The editing
software used are text editor, graphic editor, audio editor, animation
editors and video editor.
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4
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Examples of editing
software
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Elements
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Editing Softwares
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Text
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Notepad
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Microsoft Word
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Open Office Writer
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Graphic
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Microsoft Paint
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Adobe Photoshop
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Corel Draw
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Audio
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Sound Recorder
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Sony Sound Forge
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Adobe Audition
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Video
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Adobe Premiere
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Pinnacle Studio
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Media Studio Pro
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Animation
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MacroMedia Flash
(2D)
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Asymmetrix 3DFX
(3D)
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Magic Morph
(Special effect)
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Ulead GIF Animator
(Web Animation)
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Lesson 06 :
Authoring tools concepts
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1
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In Authoring Tool,
which uses the time frame concept, the multimedia elements or events are
presented and organised along a time line.
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2
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In Icon concept,
elements and events are organised in a structural framework.
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3
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The Card concept in
authoring tool are based on the idea and card stacks or pages containing
graphic, audio, video, text and
animation.
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Lesson 07: Web
Editor
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1
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There are 2 types
of web editor: text-based editor and WYSIWYG editor.
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2
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A text-based editor
is an editor where you work with HTML tags to create a web page.
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3
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WYSIWYG editor
provides an editing interface which show how the pages will displayed in a
web browser.
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4
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There are 5
differences between these two editors. The
differences between the text-based and WYSIWYG editor are
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Text-based Editor
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WYSIWYG Editor
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1
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Less user friendly
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More user friendly
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2
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No junk HTML
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Has junk HTML
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3
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Required HTML
knowledge
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No HTML knowledge
needed
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4
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Difficult to insert
a specific tag
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Easy to insert a
specific tag
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5
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Cannot visualize
the design
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Easy to visualize
the design
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Lesson 08: User
Interface Principle
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1
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User interface is
the way a computer program communicates with the person who is using it.
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2
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There are 8
principles for a user interface.
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1. Consistency
2. Clarity
3. Context
4. Navigation
5. Search
6. Personalisation
7. Learnablity
8. Flexibility
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Lesson 09:
Multimedia Production Team
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A Multimedia
Production Team consists of a
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1. Project Manager,
2. Subject Matter
Expert (SME),
3. Graphic Artists,
4. Audio-Video
Technicians,
5. Instructional
Designer and
6. Programmer.
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Lesson 10:
Phases in Multimedia Production
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1
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There are six
phases involved in the production of a multimedia project.
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1
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Analysis Phase
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Pre-Production
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2
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Design Phase
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3
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Implementation
Phase
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Production
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4
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Testing Phase
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Post-Production
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5
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Evaluation Phase
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6
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Publishing Phase
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2
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The six phases
involved can be categorised into 3 main stages: Pre-Production, Production
and Post-Production.
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Multimedia Production Phase
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Related Item
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1
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Analysis Phase
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Problem Statement
and Proposal
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2
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Design Phase
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Flow Chart and
Storyboard
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3
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Implementation
Phase
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Multimedia Program
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4
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Testing Phase
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Checklist
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5
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Evaluation Phase
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Evaluation Form
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6
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Publishing Phase
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CD
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Lesson 11:
Analysis Phase
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The Analysis Phase
is the main phase of a multimedia production. It will enable multimedia
developers to set the focus of the project. In this phase, the multimedia
developers will identify the projet title, problem, objectives, possible
solutions and target users
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Items
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Response(s)
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Project Title
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Reporters’ Club
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Problem
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- not enough
promotion given on the
Reporters’ Club
- lack knowledge in
selecting suitable
co-curriculum activities
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Objective
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- promote
Reporters’ Club
- to recruit new
members
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Possible Solution
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Multimedia project
containing tests, audio, animations, video and graphics
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Target users
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Students
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Lesson 12:
Design Phase
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1
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It refers to the
planning of the design of the multimedia program to be developed.
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2
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There are two
popular tools used in the Design Phase, namely the Flow Chart and Storyboard.
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3
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CASPER Screen
Design Principle
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Screen design
refers to how the multimedia program will look when it is displayed on the
computer screen. In screen design, CASPER design principles are used.
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C – refers to the usage of different types of
multimedia elements,. It is one of the way to make multimedia program more
attractives.
A – refers to the arrangement of the multimedia
elements on the screen. For example, graphics or text should be arranged at
the most suitable position.
S – refers to the simple and easy way of
presenting the multimedia program. For example, using a simple design with
less graphics, animations, and text makes the multimedia program more
attractives and easy to understand.
P – refers to the concept of grouping a similar
or related element. For example, the arrangement of “Main Menu” and graphics
must be in one group.
E – refers to creating the focus point on the
screen. It will highlight the important part of the screen to atract the
viewers attraction.
R – refers to the concept of repeating the same
texture, clolour, size of font and style in multimedia program. It adds a
visual interest into the multimedia program.
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Lesson 13:
Implementation Phase
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1
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In the
Implementation Phase, the multimedia developers will convert a design plan
such as a storyboard into a multimedia program.
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2
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In the
Implementation Phase, we use ToolBook Assistant 2004 as the authoring tool to
integrate the multimedia elements.
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Lesson 14:
Testing Phase
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The Testing Phase
involves multimedia developers. The purpose of testing is to ensure that the
program runs correctly without errors.
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Lesson 15:
Evaluation Phase
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1
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Selected users are
involved in the evaluation of multimedia programs. The Evaluation Phase
focusses on overall presentation and effectiveness of the multimedia.
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2
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Evaluation of the
product needs to be evaluated in two aspecs: content and user interface. The
Evaluation Form has features that allow selected users to check the
multimedia program. They can give their remarks based on the features.
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3
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After you have
completed your multimedia project, you can use the checklist to view the
program.
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Checklist
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Section
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Page 1
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Page 2
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Page 3
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Page 4
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A
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Content
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Matches the goal
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Text
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Graphics
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Audio
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Video
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Language
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Informative
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Animation
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B
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Interface
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Contrast
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Alignment
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Simplicity
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Proximity
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Emphasis
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Repetition
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C
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Navigation
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Navigation aids
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Consistency
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Lesson 16:
Publishing Phase
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1
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Before publishing
the multimedia program, we need to test and evaluate the program thoroughly
to ensure they are free from error. We also need to conform the program is
finalised and there would not be any modification and changes.
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2
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The Publishing
Phase is the last phase in a multimedia production. Generally we have two
options of medium used in delivery multimedia contents. Firstly multimedia
can be delivered through Web pages. Secondly, multimedia can be delivered
through compact disks.
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3
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By using the
AutoPackager Wizard, multimedia developers are able to gather all the
necessary multimedia files, such as audio, graphics and video into an
installation set. The installation set makes the program multimedia
automatically
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