Summary MM

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Lesson 01: Multimedia Concept
1
Multimedia means the presentation of information by using a combination of texts, graphics, audio, video and animations.
2
Multimedia is an interactive communication process that uses an integration of five elements such as text, graphic, video, animation and audio.
3
It can be used as a source of reference when finding information used for lessons in education and training, entertainment and scientific research.
4
Multimedia also benefits many users in other fields such as business, arts, medicine and engineering.

Lesson 02: Interactivity
1
Interactivity refers to the interaction between a user and a multimedia application or program.
2
There are two major categories of interactivity in multimedia: linear interactivity and non-linear interactivity
3
Linear interactivity does not allow the user to have control of the sequence and progress of the multimedia content.
4
Non-linear interactivity lets the user control the sequence and progress of the multimedia content.

LESSON 03 : MEDIUM OF DELIVERY
1
There are two common delivery mediums for multimedia program: web-base and CD-base.
2
There are some between between web-based and DC-based.


Web-based
CD-based
1
Limited in picture size and low resolution video
Can store high end multimedia elements such as videos
2
Can be changed, damaged or deleted by irresponsible individuals
Can be permanently stored and are no changable
3
Information for multimedia can be updated easily and is cheaper
Information on a multimedia can be quickly outdated

LESSON  04 : MULTIMEDIA ELEMENTS
1
There are five elements in a complete multimedia applications. They are texts, audio, video, graphics and animations. 
2
In a multimedia application, basically the elements are divided into two: dynamic (objects that move or change) and static (object that do not move). Texts and graphics are two elements that do not move whereas the other three elements; audio, video and animations are moving objects.
3
Standard file format of each element

Text files
Graphic Icons
Full Name
*.doc

Microsoft Word Document
*.txt

ASCII
*.rtf

Rich Text Format

Audio
Graphic Icons
Full Name
*.wav

Waveform
*.midi

Musical Instrument Digital Interface
*.aif / *.aiff

Audio Interchange File Format
*.au

Audio
*.wma

Windows Media Audio

Graphic files
Graphic Icons
Full Name
*.jpg

Joint Photographic Expert Groups
*.gif

Graphic Interchange Format
*.tiff

Tagged Image File Format
*.bmp

Bitmap
*.png

Portable Network Graphics
*.psd

Photoshop Document

Video files
Graphic Icons
Full Name
*.avi

Audio Video Interleave
*.mov

QuickTime
*.mpeg

Motion Picture Expert Group
*.wmv

Windows Media Video

Text files
Graphic Icons
Full Name
*.swf

Flash and Shockwave
*.gif

Graphics Interchange Format
*.swi

Animation Swish Format

Lesson 05 : Hardware and Editting Software for Multimedia Production
1
Before integrating the 5 main multimedia elements, data for each element needs to be captured, transferred, converted and edited in the computer.
2
The hardware used are scanners, video camera, camera, audio devices and video capture devices.
3
The editing software used are text editor, graphic editor, audio editor, animation editors and video editor.
4
Examples of editing software

Elements
Editing Softwares
Text
Notepad

Microsoft Word

Open Office Writer


Graphic
Microsoft Paint

Adobe Photoshop

Corel Draw


Audio
Sound Recorder

Sony Sound Forge

Adobe Audition


Video
Adobe Premiere

Pinnacle Studio

Media Studio Pro


Animation
MacroMedia Flash (2D)

Asymmetrix 3DFX (3D)

Magic Morph (Special effect)

Ulead GIF Animator (Web Animation)

Lesson 06 : Authoring tools concepts
1
In Authoring Tool, which uses the time frame concept, the multimedia elements or events are presented and organised along a time line.
2
In Icon concept, elements and events are organised in a structural framework.
3
The Card concept in authoring tool are based on the idea and card stacks or pages containing graphic, audio, video,  text and animation.

Lesson 07: Web Editor
1
There are 2 types of web editor: text-based editor and WYSIWYG editor.
2
A text-based editor is an editor where you work with HTML tags to create a web page.
3
WYSIWYG editor provides an editing interface which show how the pages will displayed in a web browser.
4
There are 5 differences between these two editors. The  differences between the text-based and WYSIWYG editor are


Text-based Editor
WYSIWYG Editor
1
Less user friendly
More user friendly
2
No junk HTML
Has junk HTML
3
Required HTML knowledge
No HTML knowledge needed
4
Difficult to insert a specific tag
Easy to insert a specific tag
5
Cannot visualize the design
Easy to visualize the design

Lesson 08: User Interface Principle
1
User interface is the way a computer program communicates with the person who is using it.
2
There are 8 principles for a user interface.

1. Consistency
2. Clarity
3. Context
4. Navigation
5. Search
6. Personalisation
7. Learnablity
8. Flexibility

Lesson 09: Multimedia Production Team

A Multimedia Production Team consists of  a

1. Project Manager,
2. Subject Matter Expert (SME),
3. Graphic Artists,
4. Audio-Video Technicians,
5. Instructional Designer and
6. Programmer.

Lesson 10: Phases in Multimedia Production
1
There are six phases involved in the production of a multimedia project.

1
Analysis Phase
Pre-Production
2
Design Phase
3
Implementation Phase
Production
4
Testing Phase

Post-Production
5
Evaluation Phase
6
Publishing Phase


2
The six phases involved can be categorised into 3 main stages: Pre-Production, Production and Post-Production.


Multimedia Production Phase
Related Item
1
Analysis Phase
Problem Statement and Proposal
2
Design Phase
Flow Chart and Storyboard
3
Implementation Phase
Multimedia Program
4
Testing Phase
Checklist
5
Evaluation Phase
Evaluation Form
6
Publishing Phase
CD

Lesson 11: Analysis Phase

The Analysis Phase is the main phase of a multimedia production. It will enable multimedia developers to set the focus of the project. In this phase, the multimedia developers will identify the projet title, problem, objectives, possible solutions and target users

Items
Response(s)
Project Title
Reporters’ Club
Problem
- not enough promotion given on the
   Reporters’ Club
- lack knowledge in selecting suitable
   co-curriculum activities
Objective
- promote Reporters’ Club
- to recruit new members
Possible Solution
Multimedia project containing tests, audio, animations, video and graphics
Target users
Students

Lesson 12: Design Phase
1
It refers to the planning of the design of the multimedia program to be developed.
2
There are two popular tools used in the Design Phase, namely the Flow Chart and Storyboard.
3
CASPER Screen Design Principle

Screen design refers to how the multimedia program will look when it is displayed on the computer screen. In screen design, CASPER design principles are used.


C –  refers to the usage of different types of multimedia elements,. It is one of the way to make multimedia program more attractives.

A –  refers to the arrangement of the multimedia elements on the screen. For example, graphics or text should be arranged at the most suitable position.

S –  refers to the simple and easy way of presenting the multimedia program. For example, using a simple design with less graphics, animations, and text makes the multimedia program more attractives and easy to understand.

P –  refers to the concept of grouping a similar or related element. For example, the arrangement of “Main Menu” and graphics must be in one group.

E –  refers to creating the focus point on the screen. It will highlight the important part of the screen to atract the viewers attraction.

R –  refers to the concept of repeating the same texture, clolour, size of font and style in multimedia program. It adds a visual interest into the multimedia program.


Lesson 13: Implementation Phase
1
In the Implementation Phase, the multimedia developers will convert a design plan such as a storyboard into a multimedia program.
2
In the Implementation Phase, we use ToolBook Assistant 2004 as the authoring tool to integrate the multimedia elements.

Lesson 14: Testing Phase

The Testing Phase involves multimedia developers. The purpose of testing is to ensure that the program runs correctly without errors.

Lesson 15: Evaluation Phase
1
Selected users are involved in the evaluation of multimedia programs. The Evaluation Phase focusses on overall presentation and effectiveness of the multimedia.
2
Evaluation of the product needs to be evaluated in two aspecs: content and user interface. The Evaluation Form has features that allow selected users to check the multimedia program. They can give their remarks based on the features.
3
After you have completed your multimedia project, you can use the checklist to view the program.

Checklist
Section

Page 1
Page 2
Page 3
Page 4
A
Content




Matches the goal




Text




Graphics




Audio




Video




Language




Informative




Animation









B
Interface




Contrast




Alignment




Simplicity




Proximity




Emphasis




Repetition









C
Navigation




Navigation aids




Consistency










Lesson 16: Publishing Phase
1
Before publishing the multimedia program, we need to test and evaluate the program thoroughly to ensure they are free from error. We also need to conform the program is finalised and there would not be any modification and changes.
2
The Publishing Phase is the last phase in a multimedia production. Generally we have two options of medium used in delivery multimedia contents. Firstly multimedia can be delivered through Web pages. Secondly, multimedia can be delivered through compact disks.
3
By using the AutoPackager Wizard, multimedia developers are able to gather all the necessary multimedia files, such as audio, graphics and video into an installation set. The installation set makes the program multimedia automatically